Club utilise des cookies et des technologies similaires pour faire fonctionner correctement le site web et vous fournir une meilleure expérience de navigation.
Ci-dessous vous pouvez choisir quels cookies vous souhaitez modifier :
Club utilise des cookies et des technologies similaires pour faire fonctionner correctement le site web et vous fournir une meilleure expérience de navigation.
Nous utilisons des cookies dans le but suivant :
Assurer le bon fonctionnement du site web, améliorer la sécurité et prévenir la fraude
Avoir un aperçu de l'utilisation du site web, afin d'améliorer son contenu et ses fonctionnalités
Pouvoir vous montrer les publicités les plus pertinentes sur des plateformes externes
Club utilise des cookies et des technologies similaires pour faire fonctionner correctement le site web et vous fournir une meilleure expérience de navigation.
Ci-dessous vous pouvez choisir quels cookies vous souhaitez modifier :
Cookies techniques et fonctionnels
Ces cookies sont indispensables au bon fonctionnement du site internet et vous permettent par exemple de vous connecter. Vous ne pouvez pas désactiver ces cookies.
Cookies analytiques
Ces cookies collectent des informations anonymes sur l'utilisation de notre site web. De cette façon, nous pouvons mieux adapter le site web aux besoins des utilisateurs.
Cookies marketing
Ces cookies partagent votre comportement sur notre site web avec des parties externes, afin que vous puissiez voir des publicités plus pertinentes de Club sur des plateformes externes.
Une erreur est survenue, veuillez réessayer plus tard.
Il y a trop d’articles dans votre panier
Vous pouvez encoder maximum 250 articles dans votre panier en une fois. Supprimez certains articles de votre panier ou divisez votre commande en plusieurs commandes.
What do we think about when we think about play? A pastime? Games? Childish activities? The opposite of work? Think again: If we are happy and well re...Savoir plus
THE FUTURE OF GAME DESIGN IN THE AGE OF AI: Can games measure intelligence? And how will artificial intelligence inform games of the future? In Playin...Savoir plus
How mobile games are part of our day-to-day lives and the ways we interact across digital, material, and social landscapes. We often play games on our...Savoir plus
This is a renaissance moment for video games — in the variety of genres they represent, and the range of emotional territory they cover. But how do ga...Savoir plus
An engaging examination of how video game design creates strong and positive emotional experiences for players--with examples from Journey , Train , L...Savoir plus
How games create beauty and meaning, and how we can use them to explore the aesthetics of thought. Are games art? This question is a dominant mode of ...Savoir plus
A provocative study that reconsiders our notion of play--and how its deceptively wholesome image has harmed and erased people of color. Contemporary t...Savoir plus
An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games , Stefan Werning consid...Savoir plus
An engaging look at how mobile games are increasingly part of our day-to-day lives and the ways that we interact across real as well as digital landsc...Savoir plus
How abstract design decisions in 2D platform games create rich worlds of meaning for players. Since the 1980s, 2D platform games have captivated their...Savoir plus
An important new voice provides an empowering look at why video games need feminism—and why all of us should make space for more play in our lives. Yo...Savoir plus
A deep dive into practical game design through playful philosophy and philosophical play. What are video games made of? And what can that tell us abou...Savoir plus
Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility. Mainstreaming and Game Journalism addresses ...Savoir plus
In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well ...Savoir plus
Examining the ethics and experience of “treacherous play” through 3 games that allow deception and betrayal— EVE Online , DayZ , and the TV series Sur...Savoir plus
How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work. Board games to sports, digital games to...Savoir plus
A deep dive into the reflective modes of playfulness in video games. Slowness and reflectiveness have always been part of the video game medium, thoug...Savoir plus
We may think of video games as being "fun," but in The Art of Failure , Jesper Juul claims that this is almost entirely mistaken. When we play video g...Savoir plus
A gaming academic offers a "fascinating" exploration of why we play video games--despite the unhappiness we feel when we fail at them ( Boston Globe )...Savoir plus
A provocative study that reconsiders our notion of play—and how its deceptively wholesome image has harmed and erased people of color. Contemporary th...Savoir plus
Why play is a productive, expressive way of being human, a form of understanding, and a fundamental part of our well-being. What do we think about whe...Savoir plus
An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games , Stefan Werning consid...Savoir plus
How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing...Savoir plus