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This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like.Savoir plus
The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shock...Savoir plus
This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, Videogames and...Savoir plus
Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series...Savoir plus
Expanding on the work in the volume Multiplayer , this new book explores several other areas related to social gaming in detail. The aim is to go beyo...Savoir plus
This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanation...Savoir plus
This volume provides an in-depth examination of the video game Death Stranding , focusing on the game's exploration of ruin, nostalgia, and atonement ...Savoir plus
This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth con...Savoir plus
Western digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly di...Savoir plus
This book explores hybrid play as a site of interdisciplinary activity--one that is capable of generating new forms of mobility, communication, subjec...Savoir plus
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding hi...Savoir plus
Taking the reader on a journey through queer manifestations in games, this book advocates for video games as a rich, political and cultural medium, wh...Savoir plus
Recent shifts in new literacy studies have expanded definitions of text, reading/viewing, and literacy itself. The inclusion of non-traditional media ...Savoir plus
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player fr...Savoir plus
Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists...Savoir plus
This book is the first study to provide a situated investigation of the site of family play- the shared spaces and private places of gameplay within t...Savoir plus
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player fr...Savoir plus
This volume brings together essays that explore game fandom from diverse perspectives to offer a broad and holistic understanding of the complex proce...Savoir plus
This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth con...Savoir plus
The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shock...Savoir plus
This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanation...Savoir plus
This anthology addresses videogames long history of fandom, and fans' important role in game history and preservation. In order to better understand a...Savoir plus
Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers is the first edited volume that systematically applies evolutionary psychology to ...Savoir plus
Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists...Savoir plus