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  6. Elevating Game Experiences with Unreal Engine 5 - Second Edition

Elevating Game Experiences with Unreal Engine 5 - Second Edition

Bring your game ideas to life using the new Unreal Engine 5 and C++

Gonçalo Marques, Devin Sherry, David Pereira
Livre broché | Anglais
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Description

Build real game projects and enhance your skills with step-by-step guidance using Unreal Engine and C++, covering animation, AI, UI, multiplayer, and essential game development techniques

Key Features:

- Build real games using Unreal Engine and C++ with step-by-step guidance

- Learn core topics like animation, AI, UI/UX, multiplayer, and input systems

- Solve common dev issues and stay current with evolving tools and workflows

Book Description:

Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects.

The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You'll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game.

By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.

What You Will Learn:

- Create a fully functional third-person character and enemies

- Implement navigation with keyboard, mouse, and gamepad

- Program logic and game mechanics with collision and particle effects

- Explore AI for games with Blackboards and behavior trees

- Build character animations with animation blueprints and montages

- Polish your game with stunning visual and sound effects

- Explore the fundamentals of game UI using a heads-up display

- Discover how to implement multiplayer in your games

Who this book is for:

This book is ideal for developers and hobbyists eager to build real games with Unreal Engine, deepen their C++ skills, and master key areas like animation, input, AI, UI/UX, multiplayer, and debugging. Prior experience with C++ (variables, functions, classes, pointers) and a Windows system are recommended for the best results.

Table of Contents

- Introduction to Unreal Engine

- Working with Unreal Engine

- Character Class Components and Blueprint Setup

- Getting Started with Player Input

- Query with Line Traces

- Setting Up Collision Objects

- Working with UE5 Utilities

- Creating User Interfaces with UMG

- Adding Audio-Visual Elements

- Creating the SuperSideScroller Game

- Working with Blend Space 1D, Key Bindings, and State Machines

- Animation Blending and Montages

- Creating and Adding the Enemy Artificial Intelligence

- Spawning the Player Projectile

- Exploring Collectibles. Power-Ups, and Pickups

- Getting Started with Multiplayer Basics

- Using Remote Procedure Calls

- Using Gameplay Framework Classes in Multiplayer

Spécifications

Parties prenantes

Auteur(s) :
Editeur:

Contenu

Nombre de pages :
760
Langue:
Anglais

Caractéristiques

EAN:
9781803239866
Date de parution :
23-09-22
Format:
Livre broché
Format numérique:
Trade paperback (VS)
Dimensions :
190 mm x 235 mm
Poids :
1787 g

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