
This collection provides a wide array of concrete and inspiring "playful" approaches to teaching in a range of higher education contexts and discipline areas, grounded in the learning sciences and within a future-oriented revisioning of the university learning environment. Within the broad area of active learning strategies, this text offers a curated collection of creative innovations such as game-based learning, gamification of courses, escape rooms, semester-long quests, dramatic role-plays, artistic endeavors and more. Containing descriptive and impact research that evidences the power of playful pedagogy, this text will offer a range of novel, transferable and usable materials for readers to apply in their lecture halls and classrooms tomorrow.
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